From the Annals of the Paragon Society
Scion of the Blackthorne Family of Magical Entertainers
Attributes:Agility d6, Smarts d10, Spirit d12, Strength d4, Vigor d6
Skills:Fighting d6, Guts d8, Knowledge (Arcana) d10, Lockpicking d6, Notice d8, Persuasion d10, Shooting d6, Spell-casting d12, Taunt d6
Charisma: +2; Pace: 6; Parry: 5; Toughness: 5; Armor: 0
Description: Female; Age: 30; Height: 5’6”; Weight: 145 lbs; Hair: Black; Eyes: Blue
Gimmick (Major) Sabrina must shout out magical words which transform her clothing into her costume as well as grant her powers. She must be able to speak and gesture to use her Magick.
Cocky (Minor) Sabrina is a braggart and must spend the first round of any combat announcing how great she is or what she’s going to do. This tendency to boast can be overcome by spending a benny.
Loyal (Minor) Sabrina is loyal and dedicated to her friends and she will risk her life to save them.
Enemy (Major) As the Supreme Sorceress of Earth, Sabrina is opposed by any number of supernatural threats and horrors. Amongst her most troublesome foes is The Warlocke, a sorcerer of great power and great evil.
Charismatic Sabrina Blackthorne is extremely charismatic. She gains a further +2 to charisma.
Arcane Background (Superpowers) Thanks to her prowess with magick & mystical deck of cards, Sabrina has superpowers!
Power Points (2x) Sabrina Blackthorne has + 10 power points (25 total).
Charmer Sabrina can make persuasion + charisma (d12+2) as a test of will against a male foes’ smarts.
Tricky, Very Tricky Sabrina is a mischievous woman who likes to pull off tricks on her opponents; she gains a +2 to trick rolls and can perform a trick maneuver as a free action once per turn without incurring the multi-action penalty
Wizard Through her magical training and prowess, Sabrina can reduce the cost of a power by 1 power point for each raise she gets on a spell-casting roll (so if she gets a roll of 12 on a TN of 4 for a spell, then she reduces the cost by 2 power points). She must have the points available to cast the spell in the first place before rolling.
Mentor Sabrina’s powers come in part, from a mysterious deck of cards handed down thru her family that is imbued with the spirits of past magicians. They may provide useful advice upon a successful Knowledge (Arcana) check.
Super-Attributes (Smarts 1, Spirit 1) 2
Super-Spellcasting 6 – imitates 6 power points of spells/powers; imitating more requires a spellcasting roll equal to the power points spent — failure to do so incurs backlash. She must be able to speak and gesture in order to cast her spells (Super Powers Companion; p. 54-55) 18
Super-Skills (Guts .5, Knowledge: Arcana 1.5, Lockpicking .5, Persuasion .5, Shooting .5, Spellcasting 1.5) 5