From the Annals of the Paragon Society
Fortune Hunter who is in it for the challenge of acquiring something and money its sale will bring.
Attributes:Agility d12, Smarts d10, Spirit d6, Strength d6, Vigor d10
Skills:Boating d6, Climbing d8+2, Fighting d10, Gambling d4, Guts d6, Intimidation d6, Investigation d10, Knowledge (Archaeology) d10, Knowledge (History) d6, Lockpicking d8+2, Notice d6, Persuasion d6, Shooting d10, Stealth d8+2, Streetwise d10, Swimming d4
Charisma: 0; Pace: 8; Parry: 7; Toughness: 7
Description: Female; Age: 30; Height: 5’6”; Weight: 150 lbs; Hair: Blonde; Eyes: Blue;
Languages : Ancient Egyptian, Ancient Greek, French, German, Latin, Mandarin, Sanskrit, Spanish, plus two more.
All Thumbs (Minor) -2 Repair; Break devices on skill die roll of 1
Gimmick: Danger Magnet (Major) Strange stuff happens to Helen. Not bad, not good, just odd…
Greedy (Major) Treasure has driven Helen for most of her career. While reformed, she still must battle the urge to take all things shiny…
Phobia: Of the Poor (Minor) Helen has an irrational fear of the poor, for she so fears being so herself; -2/-4 Trait tests when dealing with phobia.
Quirk (Minor) Doesn’t wear hats
Wanted (Major) Helen is wanted on various counts of grave robbing/theft in various countries across Middle East
Arcane Background (Superpowers)
Power Points (2x) Helen has + 10 power points (25 total).
Combat Reflexes Helen gains a +2 to spirit rolls to recover from being shaken.
Connections (Black Market) Helen knows many, if not most, people in the illegal antiquities trade.
Dodge Attackers are -1 to hit; +1 Agility vs. area effect attacks
Fleet-Footed +2 Pace; Roll d10 when running
Linguist Helen knows twice as many languages
Quick Redraw initiative cards of 5 or lower
Quick Draw Ignore -2 penalty to attack after drawing; +2 on
Thief +2 Climbing, Lockpicking, and Stealth (urban areas only)
Super-Attributes (Agility 2, Smarts 2, Vigor 1) 5
Super-Edges (Combat Reflexes, Dodge, Fleet-footed, Quick Draw) 8
Super-Skill (Climbing 1, Fighting 1.5, Investigation 1.5, Knowledge: Archaeology 1.5, Knowledge: History .5, Lockpicking 1, Notice .5, Shooting 1.5, Stealth 1, Streetwise 1) 11
Sawed-Off Double-Barrel – Damage: 1-3d6; Range: 5/10/20; RoF: 1 or 2; Ammo: 2
.45 Colt 1911 semi-auto – Damage: 2d6+1; RoF: 1; Range: 12/24/48; Ammo: 8; AP: 1
Survival Knife - Damage: 1d6+d4
Unarmed Strike – 1d6
2x Rope (10’)
Helen is from a poor family. When she was old enough to dodge the truancy officers she left home for better opportunities. She often passed as a boy, doing odd jobs in rail yards and stockyards. Helen travelled all over the country, following work and opportunity. Her only personal rule was to not steal from anyone who would be hurt by the loss – stealing a shirt from a big department store was fine but stealing from a clothesline was not.
She got a job as a digger on an archeological site in the Midwest. She soon realized the opportunity to make money from her discoveries and learned all she could from the site’s lead professor. He recognized her intelligence and interest, but unfortunately did not understand her motives. When he discovered she was selling some of the lesser finds he banned her from the site, and refused to speak with her again. He did not, however report her to any authorities, nor did he blacklist her with other digs.
She soon teamed up with a less-reputable team heading to the orient. She had an excellent nose for a find, leading the team to make some excellent discoveries. Her impatience for a sale grated on some of the others, who would rather wait for an opportunity for more money, or even keep some of the finds.
After one too many arguments about how quickly she was getting paid, Helen split off from the team, preferring to work on her own.
She loves a challenge, and will do almost anything for the right price.